abs(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
acos(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
add(UShape shape) | Unicessing.UGraphics | |
add(USubGraphics sg) | Unicessing.UGraphics | |
addLayerMask(int layerIndex) | Unicessing.UGraphics | |
addLayerMask(string layerName) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
addScene(string name) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
alpha(Color col) | Unicessing.UGraphics | |
ambientLight(int r, int g, int b) | Unicessing.UGraphics | |
applyLocalMatrix(Matrix4x4 matrix) | Unicessing.UGraphics | |
applyMatrix(UMatrix matrix) | Unicessing.UGraphics | |
applyWorldMatrix(Matrix4x4 matrix) | Unicessing.UGraphics | |
asin(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
assert(bool condition, string message=null) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
atan(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
atan2(float y, float x) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
Awake() (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | protectedvirtual |
axis2D | Unicessing.UGraphics | |
axis3D (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
AxisMode 列挙名 (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
B_FIRE1 (定義場所: Unicessing.UInput) | Unicessing.UInput | |
B_FIRE2 (定義場所: Unicessing.UInput) | Unicessing.UInput | |
B_FIRE3 (定義場所: Unicessing.UInput) | Unicessing.UInput | |
B_JUMP (定義場所: Unicessing.UInput) | Unicessing.UInput | |
background(float gray) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
background(float r, float g, float b) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
background(Color col) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
backgroundFlags(CameraClearFlags flags) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
backgroundSkybox() (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
BACKSPACE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
BASELINE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
beginDragMouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
beginDragMouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
beginLayer(string layerName) | Unicessing.UGraphics | |
beginLayer(int layerIndex) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
beginShape(UShape.VertexType type=UShape.VertexType.LINE_STRIP) | Unicessing.UGraphics | |
blue(Color col) | Unicessing.UGraphics | |
BOTTOM (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
box(float whd) | Unicessing.UGraphics | |
box(float w, float h, float d) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
box(float x, float y, float z, float w, float h, float d) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
box(Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
box(Vector3 scale) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
ceil(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
CENTER (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
clear() | Unicessing.UGraphics | |
CLOSE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
CODED (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
color(Color baseColor, float alpha=255) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
color(float gray, float alpha=255) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
color(float r, float g, float b, float a=255) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
ColorMode 列挙名 (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
constrain(float amt, float low, float high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
convertColorSpace(float r, float g, float b, float a) | Unicessing.UGraphics | protectedvirtual |
CORNER (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
CORNER_P5 (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
cos(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
createBox(float w, float h, float d) | Unicessing.UGraphics | |
createDirectionalLight(int r, int g, int b, float nx, float ny, float nz) | Unicessing.UGraphics | |
createEllipse(float x, float y, float w, float h) | Unicessing.UGraphics | |
createLine(float x1, float y1, float x2, float y2) | Unicessing.UGraphics | |
createLine(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
createObj(GameObject prefabObj) | Unicessing.UGraphics | |
createPoint(float x, float y, float z) | Unicessing.UGraphics | |
createRect(float x, float y, float w, float h) | Unicessing.UGraphics | |
createShape() | Unicessing.UGraphics | |
createShape(UShape.ShapeKind kind, params float[] p) | Unicessing.UGraphics | |
createSphere(float w, float h, float d, int ures=30, int vres=30) | Unicessing.UGraphics | |
createSubGraphics(System.Action< UGraphics > customDraw=null) | Unicessing.UGraphics | |
createSubGraphics(string name="SubGraphics", System.Action< GameObject > preInit=null, System.Action< USubGraphics > postInit=null, System.Action< UGraphics > customDraw=null) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
createSubGraphics< T >(string name="SubGraphics", System.Action< GameObject > preInit=null, System.Action< T > postInit=null, System.Action< UGraphics > customDraw=null) | Unicessing.UGraphics | |
createText(string str, float x, float y, float z=0.0f) | Unicessing.UGraphics | |
CTRL (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
cursorX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
cursorY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
curve(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) | Unicessing.UGraphics | |
curve(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
curve(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
curvePos(Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3, float t) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
curveVertex(float x, float y, float z=0.0f) | Unicessing.UGraphics | |
curveVertex(Vector3 pos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
day() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
debuglog(object message) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
debuglogError(object message) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
debuglogWaring(object message) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
DEG_TO_RAD (定義場所: Unicessing.UMath) | Unicessing.UMath | |
degrees(float rad) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
DELETE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
deltaTime (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
depthStep() | Unicessing.UGraphics | |
depthStep(float step) | Unicessing.UGraphics | |
destroyObj(GameObject obj) | Unicessing.UGraphics | |
directionalLight(Light light, int r, int g, int b, float nx, float ny, float nz) | Unicessing.UGraphics | |
displayAspectH (定義場所: Unicessing.UCamera) | Unicessing.UCamera | static |
displayAspectW (定義場所: Unicessing.UCamera) | Unicessing.UCamera | static |
displayHeight (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
displayWidth (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
dispObj(GameObject createdObj) | Unicessing.UGraphics | |
dispObj(GameObject createdObj, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
dispObj(GameObject createdObj, Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
dist(float x1, float y1, float x2, float y2) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
dist(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
DOWN (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
dragMouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
dragMouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
Draw() (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | protectedvirtual |
draw(UShape shape, float x, float y) | Unicessing.UGraphics | |
draw(UShape shape, float x, float y, float w, float h) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
draw(UShape shape, float x, float y, float z) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
draw(UShape shape, float x, float y, float z, float w, float h, float d) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
draw(UShape shape) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
draw(GameObject obj) | Unicessing.UGraphics | |
draw(GameObject obj, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
draw(GameObject obj, Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
editorDialog(string title, string message, string ok="OK", string cancel=null) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
ellipse(float x, float y, float w, float h) | Unicessing.UGraphics | |
ellipseMode(int mode) | Unicessing.UGraphics | |
endDragMouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
endDragMouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
endLayer() | Unicessing.UGraphics | |
endShape(UShape.CloseType closeType=UShape.CloseType.NONE) | Unicessing.UGraphics | |
endShape(int closeType) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
endShapeClose() (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
ENTER (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
entryObj(GameObject prefabObj) | Unicessing.UGraphics | |
entryObj(GameObject prefabObj, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
entryObj(GameObject prefabObj, Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
ESC (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
exp(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
fill() | Unicessing.UGraphics | |
fill(float gray, float alpha=255) | Unicessing.UGraphics | |
fill(float r, float g, float b, float a=255) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
fill(Color col) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
floor(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
flushSystemShapes() | Unicessing.UGraphics | |
fontList() | Unicessing.UGraphics | |
frameCount (定義場所: Unicessing.UMath) | Unicessing.UMath | |
frameCount60 (定義場所: Unicessing.UMath) | Unicessing.UMath | |
frameRate(int fps) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
frameSec (定義場所: Unicessing.UMath) | Unicessing.UMath | |
getLocalMatrix() | Unicessing.UGraphics | |
getLocalPos() | Unicessing.UGraphics | |
getMatrix() | Unicessing.UGraphics | |
getResourceName(string path) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
getStyle() | Unicessing.UGraphics | |
getTransform() | Unicessing.UGraphics | |
getWorldMatrix() | Unicessing.UGraphics | |
getWorldPos() | Unicessing.UGraphics | |
gray(Color col) | Unicessing.UGraphics | |
green(Color col) | Unicessing.UGraphics | |
HALF_PI (定義場所: Unicessing.UMath) | Unicessing.UMath | |
height (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
hour() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
HSB (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
INFINITY (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
InitCamera() (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
InitInput() (定義場所: Unicessing.UInput) | Unicessing.UInput | protected |
InitMath() (定義場所: Unicessing.UMath) | Unicessing.UMath | protected |
inputAxis(string name) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
inputX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
inputY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isButton(string name) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isButtonDown(string name) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isButtonUp(string name) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKey(KeyCode keyCode) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKey(string keyName) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKeyDown(KeyCode keyCode) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKeyDown(string keyName) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKeyUp(KeyCode keyCode) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKeyUp(string keyName) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isP5 | Unicessing.UGraphics | |
isVR (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
join(string[] stringArray, string separator) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
keyPressed (定義場所: Unicessing.UInput) | Unicessing.UInput | |
layer(int layerIndex) | Unicessing.UGraphics | |
layer(string layerName) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
layerAndMask(int layerIndex) | Unicessing.UGraphics | |
layerAndMask(string layerName) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
layerMask(int layerBits) | Unicessing.UGraphics | |
layerMask(string layerName) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
layerMaskEverything() (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
LEFT (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
lerp(float start, float stop, float amt) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
lerpColor(Color c1, Color c2, float amt) | Unicessing.UGraphics | |
lights() | Unicessing.UGraphics | |
line(float x1, float y1, float x2, float y2) | Unicessing.UGraphics | |
line(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
line(Vector3 v1, Vector3 v2) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
LINE_STRIP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
LINES (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
loadFont(string fontname) | Unicessing.UGraphics | |
loadPrefab(string path) | Unicessing.UGraphics | |
loadScene(string name) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadStringText(string filename, Action< string > onComplete=null) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromLocalFile(string path) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromResources(string path) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromURL(string url, OnLoadCompleteStringArray onComplete) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromURL(string url, Action< string > onComplete) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromURL_corutine(string url, Action< string > onCompleate) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
localToWorldDir(Vector3 localDir) | Unicessing.UGraphics | |
localToWorldPos(float x, float y, float z=0.0f) | Unicessing.UGraphics | |
localToWorldPos(Vector3 localPos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
log(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
lookAt(float x, float y, float z) | Unicessing.UGraphics | |
lookAt(Vector3 worldPosition) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
lookAt(Vector3 worldPosition, Vector3 worldUp) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
lookAtCamera() | Unicessing.UGraphics | |
loop() | Unicessing.UGraphics | |
mag(float x, float y) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
mag(float x, float y, float z) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
map(float value, float start1, float stop1, float start2, float stop2) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
max(float a, float b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
max(float a, float b, float c) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
max(params float[] values) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
max(int a, int b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
max(int a, int b, int c) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
mesh(Mesh mesh, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f, bool enableMaterial=true) | Unicessing.UGraphics | |
mesh(Mesh mesh, Vector3 pos, Vector3 scale, bool enableMaterial=true) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
mesh(GameObject inMeshObj, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f, bool enableMaterial=true) | Unicessing.UGraphics | |
mesh(GameObject inMeshObj, Vector3 pos, Vector3 scale, bool enableMaterial=true) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
MIDDLE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
millis() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(float a, float b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(float a, float b, float c) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(params float[] values) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(int a, int b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(int a, int b, int c) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
minute() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
modelPos() | Unicessing.UGraphics | |
modelX() | Unicessing.UGraphics | |
modelY() | Unicessing.UGraphics | |
modelZ() | Unicessing.UGraphics | |
modulo(float a, float b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
month() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
mouse3D (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseButton (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseButtonDown (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseButtonUp (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mousePlane (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mousePressed (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseReleased (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseZ (定義場所: Unicessing.UInput) | Unicessing.UInput | |
moveMouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
moveMouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
nf(int num, int digits) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nf(float num, int left, int right) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfc(int num) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfc(int num, int right) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfp(int num, int digits) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfp(float num, int left, int right) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfs(int num, int digits) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfs(float num, int left, int right) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
noDepthStep() | Unicessing.UGraphics | |
noFill() | Unicessing.UGraphics | |
noise(float x) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
noise(float x, float y) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
noLights() | Unicessing.UGraphics | |
noLoop() | Unicessing.UGraphics | |
NONE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
norm(float value, float start, float stop) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
noSceneLights() | Unicessing.UGraphics | |
noStroke() | Unicessing.UGraphics | |
OnKeyPressed() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnKeyTyped() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnLoadCompleteStringArray(string[] text) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
OnMouseDragged() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnMouseMoved() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnMousePressed() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnMouseReleased() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnUpdateMouse3D(Vector3 pos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | protectedvirtual |
P2D (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
P3D (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
PI (定義場所: Unicessing.UMath) | Unicessing.UMath | |
planeHitPos(Vector3 rayOrigin, Vector3 rayDirection, Vector3 planePos, Vector3 planeNormal) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
planeMousePos(float x, float y, float z) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
planeMousePos(Vector3 planePos) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
planeMousePos(Vector3 planePos, Vector3 planeNormal) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
pmouse3D (定義場所: Unicessing.UInput) | Unicessing.UInput | |
pmouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
pmouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
pmouseZ (定義場所: Unicessing.UInput) | Unicessing.UInput | |
point(float x, float y, float z=0.0f) | Unicessing.UGraphics | |
point(Vector3 pos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
POINTS (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
pop() | Unicessing.UGraphics | |
popMatrix() | Unicessing.UGraphics | |
popStyle() | Unicessing.UGraphics | |
pow(float n, float e) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
println(object message) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
push() | Unicessing.UGraphics | |
pushMatrix() | Unicessing.UGraphics | |
pushStyle() | Unicessing.UGraphics | |
QUAD_STRIP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
QUADS (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
QUATER_PI (定義場所: Unicessing.UMath) | Unicessing.UMath | |
RAD_TO_DEG (定義場所: Unicessing.UMath) | Unicessing.UMath | |
radians(float deg) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
random(float low, float high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
random(float high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
random(int high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
random(int low, int high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomScaleVec3(float r) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomSeed(int seed) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomUnitVec3() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomVec2() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomVec3() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
raycast(Vector3 origin, Vector3 direction, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
raycast(Vector2 origin, Vector2 direction, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
raycastScreen(float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
raycastScreen(float x, float y, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
rect(float x, float y, float w, float h) | Unicessing.UGraphics | |
rectMode(int mode) | Unicessing.UGraphics | |
red(Color col) | Unicessing.UGraphics | |
remove(UShape shape) | Unicessing.UGraphics | |
remove(USubGraphics sg) | Unicessing.UGraphics | |
removeLayerMask(int layerIndex) | Unicessing.UGraphics | |
removeLayerMask(string layerName) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
RETURN (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
RGB (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
RIGHT (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
rotate(float angle) | Unicessing.UGraphics | |
rotate(float xAngle, float yAngle, float zAngle) | Unicessing.UGraphics | |
rotate(Vector3 angles) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
rotate(float angle, float x, float y, float z) | Unicessing.UGraphics | |
rotateDegrees() | Unicessing.UGraphics | |
rotateDegrees(float xAngle, float yAngle, float zAngle) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
rotateDegrees(Vector3 eulerAngles) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
rotateRadians() | Unicessing.UGraphics | |
rotateX(float angle) | Unicessing.UGraphics | |
rotateY(float angle) | Unicessing.UGraphics | |
rotateZ(float angle) | Unicessing.UGraphics | |
round(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
saveStringText(string path, string data) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
saveTextToLocalFile(string path, string[] data) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
scale(float s) | Unicessing.UGraphics | |
scale(float x, float y, float z=1.0f) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
scale(Vector3 s) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
sceneLights() | Unicessing.UGraphics | |
second() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
setLocalPos(float x, float y, float z) | Unicessing.UGraphics | |
setLocalPos(Vector3 pos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
setLocalRot(float xAngle, float yAngle, float zAngle) | Unicessing.UGraphics | |
setLocalRot(Quaternion quat) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
setStyle(UStyle style) | Unicessing.UGraphics | |
Setup() (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | protectedvirtual |
setWorldPos(float x, float y, float z) | Unicessing.UGraphics | |
setWorldPos(Vector3 pos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
setWorldRot(float xAngle, float yAngle, float zAngle) | Unicessing.UGraphics | |
setWorldRot(Quaternion quat) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
SHIFT (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
sin(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
size(float width, float height, AxisMode mode=U3D, float scale=1.0f) | Unicessing.UGraphics | |
sphere(float r) | Unicessing.UGraphics | |
sphere(float w, float h, float d) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
sphere(float x, float y, float z, float w, float h, float d) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
sphere(Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
sphere(Vector3 scale) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
sphereDetail(int res) | Unicessing.UGraphics | |
sphereDetail(int ures, int vres) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
sphereRadius(bool on) | Unicessing.UGraphics | |
split(string value, char delim) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
splitTokens(string value, string delim="¥t¥n¥r¥f ") (定義場所: Unicessing.UMath) | Unicessing.UMath | |
sq(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
sqrt(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
Start() (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | protectedvirtual |
stroke() | Unicessing.UGraphics | |
stroke(float gray, float alpha=255) | Unicessing.UGraphics | |
stroke(float r, float g, float b, float a=255) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
stroke(Color col) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
style(UStyle style) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
system (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | protected |
TAB (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
tan(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
targetCamera (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
text(string str, float x=0.0f, float y=0.0f, float z=0.0f) | Unicessing.UGraphics | |
textAlign(int alignX, int alignY=BASELINE) | Unicessing.UGraphics | |
textFont(Font font) | Unicessing.UGraphics | |
textFont(string fontname) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
textQuality(float level) | Unicessing.UGraphics | |
textScale(float s) | Unicessing.UGraphics | |
textSize(float size) | Unicessing.UGraphics | |
TOP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
touch(int index) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
touchCount (定義場所: Unicessing.UInput) | Unicessing.UInput | |
touchDown (定義場所: Unicessing.UInput) | Unicessing.UInput | |
touchPressed (定義場所: Unicessing.UInput) | Unicessing.UInput | |
touchReleased (定義場所: Unicessing.UInput) | Unicessing.UInput | |
translate(float x, float y, float z=0.0f) | Unicessing.UGraphics | |
translate(Vector3 pos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
triangle(float x1, float y1, float x2, float y2, float x3, float y3) | Unicessing.UGraphics | |
TRIANGLE_FAN (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
TRIANGLE_STRIP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
TRIANGLES (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
trim(string value) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
TWO_PI (定義場所: Unicessing.UMath) | Unicessing.UMath | |
U3D (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
uniTransfrom | Unicessing.UGraphics | |
UP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
Update() (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | protectedvirtual |
UpdateInput() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
updateMouse3D() (定義場所: Unicessing.UInput) | Unicessing.UInput | |
vertex(float x, float y, float z=0.0f) | Unicessing.UGraphics | |
vertex(float x, float y, float u, float v) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
vertex(float x, float y, float z, float u, float v) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
vertex(Vector3 pos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
vertex(Vector3 pos, Vector3 uv) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
width (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
wordlToLocalPos(float x, float y, float z=0.0f) | Unicessing.UGraphics | |
wordlToLocalPos(Vector3 worldPos) (定義場所: Unicessing.UGraphics) | Unicessing.UGraphics | |
worldToLocalDir(Vector3 woldDir) | Unicessing.UGraphics | |
year() (定義場所: Unicessing.UMath) | Unicessing.UMath | |