Unicessing  0.16T
Unicessing is an asset for writing a code like 'Processing' in Unity.
Unicessing.UImage メンバ一覧

継承メンバを含む Unicessing.UImage の全メンバ一覧です。

clear(Color col) (定義場所: Unicessing.UImage)Unicessing.UImage
create(int width, int height, TextureFormat texFormat=TextureFormat.ARGB32) (定義場所: Unicessing.UImage)Unicessing.UImage
customData (定義場所: Unicessing.UImage)Unicessing.UImage
get(float x, float y) (定義場所: Unicessing.UImage)Unicessing.UImage
load(UGraphics g, string path) (定義場所: Unicessing.UImage)Unicessing.UImage
loadPixels() (定義場所: Unicessing.UImage)Unicessing.UImage
path (定義場所: Unicessing.UImage)Unicessing.UImage
pixels (定義場所: Unicessing.UImage)Unicessing.UImage
set(float x, float y, Color col, bool isApply=true) (定義場所: Unicessing.UImage)Unicessing.UImage
set(UImage img) (定義場所: Unicessing.UImage)Unicessing.UImage
set(Texture2D tex) (定義場所: Unicessing.UImage)Unicessing.UImage
texHeight (定義場所: Unicessing.UImage)Unicessing.UImage
texture (定義場所: Unicessing.UImage)Unicessing.UImage
texWidth (定義場所: Unicessing.UImage)Unicessing.UImage
updatePixels() (定義場所: Unicessing.UImage)Unicessing.UImage
width (定義場所: Unicessing.UImage)Unicessing.UImage