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const int | CORNER = -7 |
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const int | CORNER_P5 = -6 |
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const int | CENTER = -5 |
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const int | TOP = -4 |
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const int | BOTTOM = -3 |
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const int | BASELINE = -2 |
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const int | CODED = -1 |
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const int | NONE = 0 |
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const int | UP = 1 |
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const int | DOWN = 2 |
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const int | LEFT = 3 |
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const int | RIGHT = 4 |
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const int | MIDDLE = 5 |
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const int | SHIFT = 10 |
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const int | CTRL = 11 |
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const int | BACKSPACE = 20 |
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const int | TAB = 21 |
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const int | ENTER = 22 |
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const int | RETURN = ENTER |
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const int | ESC = 23 |
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const int | DELETE = 24 |
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const AxisMode | U3D = AxisMode.U3D |
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const AxisMode | P2D = AxisMode.P2D |
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const AxisMode | P3D = AxisMode.P3D |
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const UShape.VertexType | POINTS = UShape.VertexType.POINTS |
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const UShape.VertexType | LINES = UShape.VertexType.LINES |
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const UShape.VertexType | LINE_STRIP = UShape.VertexType.LINE_STRIP |
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const UShape.VertexType | TRIANGLES = UShape.VertexType.TRIANGLES |
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const UShape.VertexType | TRIANGLE_FAN = UShape.VertexType.TRIANGLE_FAN |
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const UShape.VertexType | TRIANGLE_STRIP = UShape.VertexType.TRIANGLE_STRIP |
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const UShape.VertexType | QUADS = UShape.VertexType.QUADS |
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const UShape.VertexType | QUAD_STRIP = UShape.VertexType.QUAD_STRIP |
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const UShape.CloseType | CLOSE = UShape.CloseType.CLOSE |
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const ColorMode | RGB = ColorMode.RGB |
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const ColorMode | HSB = ColorMode.HSB |
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const float | INFINITY = Mathf.Infinity |
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